![]() The game is rather too fond of hiding gems behind fake blocks, which feels like a cheating piece of design. You don't need to get an A++ grade to proceed, but such is the gravitational pull of the game's design that you'll want to anyway. Often, the challenge is not just how to find the collectibles but how to reach them, and the game's deepest joys come from the way these situations test you on multiple levels at the same time and intertwine in stages that are an absolute joy to explore. These all feed into the game's economy, where gems unlock more characters from the island's gift shop prison, while yarn can be traded with the cat guards for new weapons: boomerangs, golf balls, vacuum cleaners and so on.Īll the elements come together beautifully in the solo stages, with gems guarded by configurations of traditional platforming hazards such as spikes and deadly pools of water, testing your puzzling abilities as much as your dexterity. Death drops the hat, but a bounty of ten additional gems is granted to the player who carries it over the finish line. Also hidden somewhere in each level is a ball of yarn, and occasionally a golden top hat that must be hauled to the exit. You need to collect at least three green gems to open the exit to any one stage, but there can be as many as seven to find. ![]() Battleblock Theater, for all its silliness, is a more precision-tooled affair. ![]() From Alien Hominid's ruthless difficulty to the button-mashing insanity of Castle Crashers, it was more about slapstick energy than deep gameplay systems. In its previous work, the developer showed a knack for silly mayhem but displayed little in the way of nuance. Boomerangs can collect gems from a distance, while the peg gun creates platforms. Some weapons are more useful than others. All are exquisitely designed, and go a long way to explain just why it's taken The Behemoth the better part of five years to follow up its previous hit. Each section of the game contains nine tightly paced platforming stages, one against-the-clock grand finale and three optional "encore" stages designed to test your skills to the limit. ![]() The core of this torment takes the form of a platform game, and a spectacularly good one at that. This is by far The Behemoth's funniest game, with a laugh-out-loud narrator spinning a barking mad tale about weird little puppet people with interchangeable heads, shipwrecked on an island ruled by sadistic cats who force the refugees to survive deadly gauntlets in a shabby theatre for their feline amusement. Thankfully, such restraint doesn't mean that Battleblock Theater has abandoned the studio's goofy, surreal sense of humour. Considering the team's previous game, 2008's Castle Crashers, had a variety of woodland creatures suffering from varying degrees of terminal diarrhoea within the first few levels, this clearly represents a significant stride towards maturity. You're over halfway through Battleblock Theater, the indie developer's latest, before you get to see someone poo themselves to death. Its also best that xbox and pc be seperate categories.The Behemoth is growing up. It's best if we have all of these categories to cover everything. We also can't tell them, no you can't play insane mode because we didn't make that a category. If someone want to run Coop any% insane, we can't just tell them to put that run into the non insane category because that's not fair. I'm going to start routing this game now, tell me what you think about all this stuff.Įdit: It may seem a bit weird to have this many categories, but this is how many there actually are. I just suggested this stuff here, because there doesn't really appear to be a speedrunning community for BBT yet, and this was the closest I could find. I don't know if xbox has coop but if it does then I think you get the naming scheme. So basically, the categories I propose are: Xbox any%, etc.Īlso, I think that 100% should include secret levels and the level that the secret is in. How different are the xbox and pc versions? If they're different enough we might want to have all of the categories with Xbox in front of them. The any% No level skip should just be called No Level Skip or No Levels Early instead of any% No level skip. COOP any% COOP any% No level skip, coop 100%. Hey guys, so I was wondering how do people feel about the COOP mode and speedrunning? It would be its own category of course.
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